Credits: EntityGamer
![Desert mega temple](/uploads/posts/2022-07/structures-6.jpg)
As a bonus feature, the structures will also appear naturally in the world as a way to enjoy the addon in survival.
![Castle](/uploads/posts/2022-07/structures-3.jpg)
![Treehouse](/uploads/posts/2022-07/structures-2.jpg)
![Modern House](/uploads/posts/2022-07/structures-5.jpg)
![Farm house](/uploads/posts/2022-07/structures-4.jpg)
How to summon instant structures
To spawn structures, you'll require a so-called Structure block. It is acquirable via a command - /give @p structure_block
![Structure block](/uploads/posts/2022-07/structures.jpg)
Put a Structure block in the desired spot and tap on it to go into a menu. Switch a mode to Load and type in the structure id on the next line as in the example. For instance, mystructure:Pillagertower will spawn a Pillager outpost. Just replace the Pillagertower with another structure's id, and don't forget to push the Load button.
![Spawning of a sctructure](/uploads/posts/2022-07/structures-1.jpg)
The list of IDs:
- House1, House2, House3, House4, House5, House6, House7, House8
- Villagetower
- Pillagertower
- Smallcabin
- Treehouse
- Megatemple
- Talltower
- Campsite
- Destroyedtower
- Modernhouse1, Modernhouse2, Modernhouse3, Modernhouse4, Modernhouse5, Modernhouse6, Modernhouse7
- Castle
- Tent
- Buddhastatue
- Restoredportal
- Jungletemple
- Wanderingtraderhouse
- Pillagercamp
- Desertruins
- Medieval1, Medieval2, Medieval3, Medieval4, Medieval5, Medieval6, Medieval7, Medieval8
- Medievalcastle
- Blacksmith
- Graveyard
- Better_dungeon
- Dungeon_tower
Make sure to turn on all Experimental game features